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1. Battle ships meh? - in Ships and Modules [original thread]
Originally by: Helena Vexar Edited by: Helena Vexar on 17/08/2011 21:29:56 I never said transversal velocity was the issue. Try and keep up. BOTH SHIPS STOPPED. Both ships 500ms from each other. One ship using large lasers. The other i...
- by Constantine Arcanum - at 2011.08.28 13:26:00
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2. Carrier Choices - in Ships and Modules [original thread]
Originally by: Ethos777 To respond to the guy that thinks im a few months old noob.. Im an alt of an alt of an alt.. and I know alot of ways a carrier will work without a huge corp to assist you, im simply asking for everyones opinions on ...
- by Constantine Arcanum - at 2010.04.16 00:09:00
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3. Question about railguns? - in Ships and Modules [original thread]
Originally by: xOm3gAx [Megathron, you will pwn him] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II Tracking Comp...
- by Constantine Arcanum - at 2009.06.08 15:58:00
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4. Swap Nightmare BS Bonuses plz - in Ships and Modules [original thread]
Originally by: Durzel Of all the ships in the game Nightmare is probably one of the few that is absolutely perfect as it is.
- by Constantine Arcanum - at 2009.06.03 09:48:00
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5. Paint Jobs - in Ships and Modules [original thread]
i, too, want a hot pink iteron V
- by Constantine Arcanum - at 2009.06.02 18:51:00
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6. Swap Nightmare BS Bonuses plz - in Ships and Modules [original thread]
Originally by: Ranvaldy change bonuses because i am lazy
- by Constantine Arcanum - at 2009.06.02 18:46:00
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7. Phantasm - in Ships and Modules [original thread]
Originally by: Terianna Eri Edited by: Terianna Eri on 02/06/2009 17:36:17 Small neuts in the high, disruptor instead of scram (you want to be abusing Scorch for all it's worth). The most common setup uses 3x extender rig and 3 heatsi...
- by Constantine Arcanum - at 2009.06.02 17:37:00
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8. Proteus - in Ships and Modules [original thread]
it seems pretty awesome with the cloaking offensive subsystem/
- by Constantine Arcanum - at 2009.06.02 17:23:00
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9. Phantasm - in Ships and Modules [original thread]
[Phantasm, Shield Buffer] Heat Sink II Heat Sink II Damage Control Unit II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II YT-8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Heavy ...
- by Constantine Arcanum - at 2009.06.02 16:37:00
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10. Mackinaw Shield Resists - in Ships and Modules [original thread]
Originally by: ThaMa Gebir bonuses not bonii
- by Constantine Arcanum - at 2009.06.02 07:11:00
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11. Good Curse Loadout - in Ships and Modules [original thread]
[Curse, Medium/ Large Gang] Power Diagnostic Unit II Power Diagnostic Unit II 2x whatever (I like 2 more PDU's or nanofibres) 10MN Afterburner II (there is a reason for this) Large Shield Extender II Large Shield Extender II Invulnerability Fiel...
- by Constantine Arcanum - at 2009.05.31 23:18:00
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12. Sacrilege setup - in Ships and Modules [original thread]
Originally by: Emperor Salazar My Fit: [Sac-PvP] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Damage Control II Ballistic Control System II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Faint Warp...
- by Constantine Arcanum - at 2009.05.31 17:37:00
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13. Good Curse Loadout - in Ships and Modules [original thread]
Originally by: Abduul Azeez I hate these kind of posts. Do you know nothing? How about doing a bit of research before posting. And what the hell is a "good general PVP" loadout? Most likely if you can't come up with a fit for a curse, y...
- by Constantine Arcanum - at 2009.05.31 17:36:00
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14. Look at my API, and tell me what I need to skill up for my thanatos. - in Ships and Modules [original thread]
Originally by: Tazikh Abrek Originally by: Lord Fuxaton k I have jump to 5, ill get the others to 4, tanking skills will be maxxed, but I'm wondering if I really need the remote rep skills, if I fly solo? too obvious. militar...
- by Constantine Arcanum - at 2009.05.31 13:07:00
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15. The Orca. The Amarr station pylons. Oh my!! - in Ships and Modules [original thread]
Originally by: Davinel Lulinvega You must construct additional pylons.
- by Constantine Arcanum - at 2009.05.30 19:23:00
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16. WTB REDEEMER BLACK-OPS - in Ships and Modules [original thread]
Originally by: Warrio Clearly a troll. Nobody actually wants to buy a Redeemer.
- by Constantine Arcanum - at 2009.05.28 11:29:00
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17. Opinions, help with setups / Nano Omen Navy Issue vs Nano Zealot - in Ships and Modules [original thread]
imo 2km/s just isn't fast enough to be safe... i'd rather fit some eanm's and a tracking comp instead of the LSE.
- by Constantine Arcanum - at 2009.05.25 00:08:00
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18. Why all the *****ing about t3 black ops maurders etc - in Ships and Modules [original thread]
I, too, am rich.
- by Constantine Arcanum - at 2009.05.24 12:19:00
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19. The gap between battleships and capitals. Can it be filled? - in Ships and Modules [original thread]
Originally by: Arthur Frayn Originally by: moreleftergal i don't care how you stack it, it's just a bad idea. you'd end up with something that's not enough of anything to fill a useful role. not enough tank or dps to be as useful ...
- by Constantine Arcanum - at 2009.05.23 18:10:00
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20. T3 would work well for capital ships. - in Ships and Modules [original thread]
mmmm battle carriers
- by Constantine Arcanum - at 2009.05.23 12:57:00
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